![]() 13 TOUCHY-FEEL LAMP a lamp that responds to your touch.12 KNOCK LOCK tap out the secret code to open the door.11 CRYSTAL BALL a mystical tour to answer all your tough questions.10 ZOETROPE create a mechanical animation you can play forward or reverse.09 MOTORIZED PINWHEEL a colored wheel that will make your head spin. ![]() 08 DIGITAL HOURGLASS a light-up hourglass that can stop you from working too much.07 KEYBOARD INSTRUMENT play music and make some noise with this keyboard.06 LIGHT THEREMIN create a musical instrument you play by waving your hands.05 MOOD CUE clue people in to how you're doing.04 COLOR MIXING LAMP produce any color with a lamp that uses light as an input.03 LOVE-O-METER measure how hot-blooded you are.02 SPACESHIP INTERFACE design the control panel for your starship.01 GET TO KNOW YOUR TOOLS an introduction to the basics.Within all this, you’ll be teaching students how to think critically, learn collaboratively, and solve problems. There’s an introduction to sensors and actuators and how to understand both digital and analog signals. You can use the starter kit to teach students about current, voltage, and digital logic as well as the fundamentals of programming. No prior experience is required, as the kits introduce both coding and electronics through fun, engaging, and hands-on projects. You may find you're happy with a Mega and just need to add a WIFI module down the road.Quickly and easily get started with learning electronics using the Arduino Starter Kit, which have a universal appeal to STEM fans at home, businesses in STEAM industries, and schools alike. If you get physched up and start going wild with coding, a Mega will serve you better until you're ready to kick off the training wheels and jump into 32 bit high-speed stuff.If you never go past doing a few simple projects and your curiosity is quenched easy, you'll save money buying an R3 Uno.SRAM is a valuable commodity that gets used up fast too.īuying a Mega guarantees you have lots more Program Space, SRAM, EEPROM, I-O pins and Timer-Counters. And Yeah, if you buy some sensors that use 3.3V you'll need to buy level-shifter modules but those are cheap and easy to build with.Īs for Uno VS Mega, the 32K Program space for Uno/Nano can get used up fast once you start including libraries and adding code.Its been a solid performer for many years and it won't be a mistake to have a least one in your parts pile. Its easier to troubleshoot since it runs slower and has (old-school) 5V operating Voltages. Some folks feel this is working with Cave-Age tech but I disagree.Ī 16 MHz Arduino is easy to get up and running. There really is no point in choosing something complex from a position of ignorance as you'll probably choose somethings loaded with features (and a matching price tag) that you might never use.įor example, I made the mistake of getting an Arduino Mega when I started and although it works as well as the Uno to do the stuff the Uno does (if you learn with one, it will work fine with the other), by the time I needed something with a bit more power than an Uno has I was already way past the small additional value that a Mega brings (doing stuff with 32-bit microcontrollers).Īrduino's like the Uno, Nano and Mega2560 all run at 16 MHz and use 5V. a Nano if you want to go small, a Zero if you want something more powerful and so on). There is no such thing as an Arduino that can do everything.Īs you know nothing about Arduino, your best bet is the basic Arduino Uno board (so, a Rev3 is fine, anything that says WiFi is not), then doing some stuff with it, then armed with some more familiarity with it getting some other board with characteristics that help you do what you want to do next (i.e.
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